My Old Crestar site

My Crestar old maps


"Welcome to my old Crest of a Star; these maps and other graphics are only for playing D&D type games. They are copyright and not to be used for other purposes. If you have them on your site, please remove them. Thank you."

"My maps are free. If you purchased them, you got scammed."
"Not for redistribution or resale. Hyperlinking from Pinterest or other such share sites is prohibited."

==========

FAQ file Read this first !

==========



Mad Kronogo's Keep ruins, (original)

Posted

Here are the original maps and room descriptions:


Mad Krongo’s Keep
(original)

You can easily tell I was new at dungeon designing. Too much treasure and too tough adversaries for the first to second level player characters I told the players it was for.

ramp leading down into room 8 at a 30 degree angle from the surface.


1) 30’ × 24’ × 10’ empty (7,200 cubic feet)

a few leaves, bird nests, small rocks, etc.


2) 40’ × 60’ × 10’ (24,000) fountain room

mural on South wall of a Court Jester

(effects are for the drinker of the water.)

1st drink: 50 pp
2nd drink: +1 Str for 2 game months)
3rd drink: -2 Dexterity for 1 game week
4th drink: invulnerable for one combat
5th drink: -1 Charisma for 2 game weeks
6th drink: 600 xp
7th drink: immune dysentary for 2 game years
8th drink: -2 prime requisite for 1 game month
9th drink: +1 to a weapon of choice, must be a weapon with the character (permanent)
10th drink: -50 gp

3) 10’ × 16’ × 10’ (1600)

9 rats
10 sp on floor


4) 50’ × 30’ × 10’ ( 15000)

3 hobgoblins

( 12 cp, 7 gp, 80 ep, one 100 gp gem each)


5) 10’ × 20’ × 10’ (2000)


6) 30’ × 30’ × 10’ (9000)
Secret Door:
from east:
3 depressions in wall, 1 inch across
putting a finger in any of the depressions gives 2 hp damage per depression

to open it, push on bottom of door. from the west:
pulling on the pull handle sets off a Fire Trap for 1d4+7 hp to open it, push on bottom of door.

8 gnolls are in the room.

all have battle axes
(12 ep, 8 gp each)

7) 40’ × 20; x 10’ (8000)
4 skeletons armed with long swords

chest: 4’ × 6’ × 2’
fireball trap 5d6 hp ( covers rooms 7, 8, and the hallway)
1000 gp ; 2jars Keoghtum’s ointment
two 150 gp gems


8 ) 30’ × 50’ × 10’ empty
dirt, mud, leaves.
all doors have pull handles.
The ramp leads to the surface.


9) 10’ × 10’ × 10’ (1000 cubic feet)
3 bugbears they have two-handed swords
1 is wearing a ring of fire resistance
each has a spear +1 they will throw first

(20 cp, 18 sp, 12 ep, 7 gp each)


10) 10’ × 10’ × 10’ (1000)
2 fire beetles


11) 10’ × 10’ × 10’
gelatinous cube
has inside it: dagger +1 ; 3 cp ; 10 sp ; 12 ep ; 8 gp ; 6 pp
one 1- gp gem ; one 50 gp gem ; one 100 gp gem
potion in a metal jar: color is gray, Extra Healing


12) 20’ × 30’ × 10’ (16000) chest: 4’ × 4’× 4’ trapped by thin wires that go up to the ceiling
cutting the wires releases a stone block which falls for
1d6+2 hp

100 gp ; Bracers of Defense AC 7 ; three 500 gp gems South Secret door
3 levers, all 3 are down in vertical slots
to open door: push left one up
leave middle one alone
if right hand lever is moved: mover gets hit by 1 or 2 Magic Missile

13) 10’ × 10’ × 10’ 6 rats
2 sp ; 6 cp on floor


14) 30’ × 30’ × 10’ (9000) empty Mural east wall:
3 wood elves dancing in a meadow

Dispel Magic will release them as they are real.
if they are rescued the party will receive 175 pp and 3 spears +1

15) 10’ × 10’ × 10’ gelatinous cube
contains 50 pp ; dagger +3


16) 30’ × 30’ × 10’ lurker above

chest: 4’ × 6’ × 4’ trapped with 3 Magic Missiles
anyone speaking near door causes a Magic Mouth
inside the chest to repeat muffled calls for
help from inside the chest long sword +1; 50’ rope with Nystul’s Magic Aura
cast on it and the word ‘Go’ in common on the rope.
800 gp ; 10 pp ; one 300 gp gem

17) 30’ × 30’ × 12’ (10800) purple room words on south wall:

“Seek and ye shall find it” if read aloud the words disappear and these show: “What is it you seek ?” if read aloud the words disappear and these show: “Make 2 lefts and 2 rights to find the gold” Secret door: push upwards on it,
reveals tunnel that leads out to the side of
the hill.

18) 20’ × 10’ × 15’ (3000) trap
6 invisible crossbows, door opens and 1d6 fires
they attack as 4 HD monsters


19) 30’ × 20’ × 15’ (9000) 2 gas spores
small chest
75 pp


20) 20’ × 20’ × 10’ (4000) empty


21) 30’ × 10’ × 10’ (3000) empty


22) 30’ × 10’ × 10’ (3000) empty secret door: pressure plate 5’ up, 3’ from south end


23) 10’ × 40’ × 10’ – 10’ × 10’ × 10’ empty


24) 20’ × 30’ × 15’ (9000) empty


25) 30’ × 10’ × 10’ (3000)
3 gnolls armed with 2 spears each and 1 long sword each
1 pouch with 50 pp


26) 30’ × 30’ × 15’ (13500) statue of a woman: crazy quilt skirt, blouse.
she is holding a stone spear

singing ‘You take the high road and I’ll take the low road,
and we’ll get there together !” pause repeat Goddess Shalan
doesn’t realize she is a statue here.
If the party mentions it, she rewards them with +1 to a stat,
keeping in mind race and character class limits. She then vanishes.

27) 50’ × 30’ × 15’ (22500)
3 statues , lawful good people frozen and look like statues

1) 6’ tall man in chain mail and holding a spear
inscription on base: “I watch” 2) 5’ 8” tall womman wearing a cloak and holding a spear
inscription on base: “I exist to follow” 3) 6’ 6” tall woman in chain mail, holding a shield, and a spear
inscription on base: “I attack defilers” All 3 will react to party actions.

28) 10’ × 10’ × 10’ empty
on east door is a drawing of an owl perched on a spear


29) 30’ × 30’ × 15’ (13500) empty
on south wall a sign that says “Beware the Goddess”


30) 20’ × 30’ × 10’
debris: human bones and some rotted spears and shields



Author
Categories Dank Forest, Mad Krongo


Privacy policy: I track IP addresses and pages looked at out of a vague curiosity to learn what pages are looked at on my site. After a set period, this information is deleted. No personal information is permanently kept.


[ Copyright © by Jim, 1980-2050. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]