My Old Crestar site

My Crestar old maps


"Welcome to my old Crest of a Star; these maps and other graphics are only for playing D&D type games. They are copyright and not to be used for other purposes. If you have them on your site, please remove them. Thank you."

"My maps are free. If you purchased them, you got scammed."
"Not for redistribution or resale. Hyperlinking from Pinterest or other such share sites is prohibited."

==========

FAQ file Read this first !

==========



Khilla Keep Map 8 and info, Fondfield

Posted


Corridors are 10 feet high.


Room 49) 70’ × 30’ × 40’ trap

see room 58 on this level Secret door: push left just inside door is a shield with a sketch map of Dtranyo Castle area

Room 50) 30’ × 40’ × 10’ barracks

7 fighter level 1 guards: plate, two-handed swords, long bows with 20 arrows each 5 food barrels, one is empty

Room 51) 50’ × 20’ × 20’ quarter of a sphere guard room

3 guards level zero: leather, shield, short swords East secret door: Bandit touch or Knock
West secret door: Bandit touch or Knock

Room 52) 20’ × 20’ × 60’ empty

( Why such a tall room ?
Sometimes there might be a gelatinous cube up there…)

Room 53) 50’ × 50’ × 90’ ( 225,000)

obviously illusional red dragon Its on the other side of a Gate… If the characters attack it, there is a 5 percent chance, cumulative per attack, that a young adult red dragon will come into this room from an alternate Prime material plane Secret door: Knock or Dispel Magic vs. 10th level

Room 54) 50’ × 20’ × 80’ trap

3 invisible ballistas one on North wall will fire a metal headed bolt at a ceramic monster
burn oil tank, holds 50 gallons, built into the west wall. The other 2 have flint heads, and will fire at the west wall. 10 percent each to strike a spark and set the monster burn oil on fire.

Room 55) 30’ × 60’ × 40’ (72,000)

North wall mural of a battle scene halflings vs. gnolls Hitting any of the gnolls will open the North wall secret door

Room 56) 20’ × 30’ × 30’ (18,000 cubic feet)

Green slime Chest: 6’ × 4’ × 3’: trapped with Fire Trap 1d4 + 10hp needles in lock cause pain but no poison
7 gp; 1800 pp; one 3,000 gp necklace
1 Magic-User scroll: 1) Magic Missile, 2) Knock, 3) Haste, 4) Ice Storm,
5) Cloudkill, 6) Stone to Flesh, 7) Phase Door

Room 57) 20’ × 10’ × 10’ empty

North one-way door: from South push left, from North Knock South secret door: push up

Room 58) 10’ × 50’ × 7’ – 6’ × 10’ × 7’ ( 3,920 cubic feet)

2 Magic-Users 6th level NE One sleeps while the other watches.
both have Dagger +3 Neutral Evil. No money. A small amount of food and water.

Room 59) 10’ × 10’ × 10’ empty

sign on East wall: “You’re too late !”

Room 60) 10’ × 10’ × 10’

Chest: halfling touch to open or 2 Knock spells
3 halfling size elf cloaks; 750 pp

Khilla Keep Map 8, Trillolara

Author
Categories Fondfield, Khilla Keep


Privacy policy: I track IP addresses and pages looked at out of a vague curiosity to learn what pages are looked at on my site. After a set period, this information is deleted. No personal information is permanently kept.


[ Copyright © by Jim, 1980-2050. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]