My Old Crestar site

My Crestar old maps


"Welcome to my old Crest of a Star; these maps and other graphics are only for playing D&D type games. They are copyright and not to be used for other purposes. If you have them on your site, please remove them. Thank you."

"My maps are free. If you purchased them, you got scammed."
"Not for redistribution or resale. Hyperlinking from Pinterest or other such share sites is prohibited."

==========

FAQ file Read this first !

==========



Khilla Keep Map 1 and info

Posted


location 1) drawbridge

looks disused and rotted wood. A close search will show rotted
wood covers wood in good shape. Wood strong enough to handle
a typical load for a drawbridge of this size… someone is at home.



location 2) broken tower

tower appears to be demolished by normal siege equipment.
Nothing of value in the debris.



location 3) tower

looks in dusty and unkempt state.

But the stairs and the roof are in good shape.



location 4) tower

looks in dusty and unkempt state.

But the stairs and the roof are in good shape.



location 5) tower

looks like something large was dropped on it from high up.
No remains of the dropped item.



location 6) tower

looks in dusty and unkempt state.

But the stairs and the roof are in good shape.



location 7) tower

looks in dusty and unkempt state.

the stairs and the roof are in bad shape.
20 percent chance to fall apart if more than 2 characters use them.
They obviously look in bad repair, the stones are cracked.



Room 8) old hall

4 Brigands, Fighter level 2, NE have leather, long swords,
long bows, 40 arrows each. 2-5 gold pieces each. Food and water
in the room. A few chairs and blankets. The fireplace is in good
shape, but wont be used during the day.



Room 9) old kitchen

Brigand Leader: Fighter 5 NE, leather +1, long sword +2 NE
has 2 scrolls of Protection from Undead and 150 gold pieces.

Brigand Leutenant: Fighter 3 NE, leather +1, long sword +1 NE
has 75 gold pieces.

Pickings have been slim recently as more and more caravans are heavily protected.

They are thinking of moving, but are not sure where to. There seems to be an
increase in adventurers in this area.



Room 10) former lord’s room

caved in, nothing of value



Room 11) gatehouse

the murder holes are still usable.



Room 12) old store room

25 giant rats

The brigands know the rats are in here and stay away from them.



The large broken wall area between tower 5 and room 9 looks like something large hit it from outside the Keep, traveling at high velocity. This isn’t normal siege debris. What ever did the damage, isn’t here.

Khilla Keep Map 1, Trillolara


Author
Categories Fondfield, Khilla Keep


Privacy policy: I track IP addresses and pages looked at out of a vague curiosity to learn what pages are looked at on my site. After a set period, this information is deleted. No personal information is permanently kept.


[ Copyright © by Jim, 1980-2050. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]